Bitsy narrative game: The Travel of Fushimi Inari Shrine
①Personal goal:
(1)Learn to use Bitsy to design 2D scenes and dialogues for games and make narrative games.
(2)I want to use Bitsy to tell a simple travelling experiences to Japan.
(3)In this game, I aim to simplify the story background and make an enjoyable atmosphere in this 2D scene.
(4)I want to share my trip to Japan more thoroughly, and roughly present the beautiful scenery of Senbon Torii and the Inaho shrine.
② Feedback:
(1)The form of the final wish can be more innovative, and we can improve the way of shuttle and transition between scenes.
(2)You can add the wishing function of drawing horses
(3)We can increase the layout of the rice lotus Shrine so that players can walk into
(4) Chimoto Torii can be set into several different scenes, presented progressively, increasing some visual impact.
(5)Narrative games should add interesting stories, increase the interaction between NPC and protagonist, and increase shops for buying local souvenirs. Travel narrative games can add more details about the scenery and the character’s feelings about the scene.