Procedural Arts

A Bird Jingwei Filling the Sea:Procedural Arts

This prototype background is inspired by a Chinese Mythology. A bird named Jingwei tried to use stones, pellets, grasses and many things to fill the sea, struggling to fight against the nature. This story conveys the spirit of perseverance.
①Personal goals
(1)Learning to use tools provided by Open-Processing to realize generative art with coding.
(2)Using geometric knowledge to present visual effects by adjusting colours, geometric patterns and other forms.
② Feedback
(1)How to improve a high level theme instead of a detailed story should be considered.
(2)The theme is monotonous, and we can add some game props, appropriately in the game, and some depictions of sea creatures, such as seagulls, etc.
(3)We can set the weather and other variables and control the weather to achieve the effect of affecting the difficulty of the game environment and improve the playable experience of the game
(4)The game plot is too monotonous and simple. The story of Jingwei can have a synopsis. We can add an animation of the summary at the beginning to express the level of Jingwei filling the sea, using some geometric or specific colour to show the hard filling processing. We can also set an ending to convey the implied meaning of this story.

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