Unity Physics Engine Game

Physics Engine: Bear & Baby:
① Personal goal:

With Unity engine to realize rope simulation, using joint physics to achieve the effect of object movement in the game scene. In this game, the player can click the mouse to cut the rope, sending the toy bear to the baby.
② Feedback

There are some additional systems can be improved by letting other players test.
(1)Novice guide (UI interaction), improve simulation authenticity, enrich the level details.
(2)Increase the internal promotion link. You can set up a small prompt to enter the level card level with a particular difficulty. If you fail to enter the level within a certain period, the player will choose whether to obtain it or not.
(3)Added level points system: complete the game within the time limit to get high scores; For example: set a time limit of 5 min to complete the game, then the score = (300-x) ^2+b, where B is a fixed score to reduce the disparity of score difference.
(4)The touching effect is monotonous, and we can change the clicking effect to a pair of scissors, which is a more authentic and better experience.
(5)The additional props in the game are single. Some standard props in life can be appropriately added, such as a spring bed.
(6)The form of toys in the game is too single. We can add more toys, such as rabbits, kittens and dogs.

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