Room Escape: Secrets of drawers
①Personal goal:
(1)To design game scenes and tasks and develop a natural person escape room game.
(2)In this prototype, a series of numbers have to be determined to get the password for opening the door. The player can collaborate or take actions by themselves. Member number of the team does not matter too much because this is a pretty simple puzzle game.
② Feedback:
(1)If conditions are available, natural scene development can be carried out, and interaction and distribution between players can be more reasonable.
(2)Can increase the scene transformation, dynamic scene, such as: through the light to show the day and night, through the light to illuminate a place, enhance the visual effect; Make the scene more vivid.
(3)Single-use of props, we can increase the use effect of props.
(4)This secret room escape game has a strong sense of mechanism and design. I suggest adding dynamic links for players to explore personally, rather than omitting the process of discovering tools, keys and numbers with a prompt to enhance the game’s interest better and create a better game atmosphere. At the same time, some changes of objects in the house can be added, For example, the sound of the north wind blowing through the windows, the creaking windows and broken chairs in the wind, and the description of the bed details, so that allows players to have a better immersion.