“I”: A 2D Scrolling Game Demonstrating the Growing Experiences in A Person’s Life. Rui Chen Introduction “I” is a 2d game aiming to explore the inner thoughts of one person during different life stages. This game is inspirited from Freud’s theory, id, ego and super ego, and trying to illustrate the relation of these three… Continue reading TERM 3
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Interactive Picture
Interactive Picture: Whale Dancing①Personal goal:(1)Learn to interact with the form of mouse and keyboard input and digital pictures, hoping to resonate with the players through the interactive format of personal operation.(2)This game focuses on the children education to interact with whales and other animal or creatures in ocean, feel the sea nature system closely, and… Continue reading Interactive Picture
Room Escape
Room Escape: Secrets of drawers①Personal goal:(1)To design game scenes and tasks and develop a natural person escape room game.(2)In this prototype, a series of numbers have to be determined to get the password for opening the door. The player can collaborate or take actions by themselves. Member number of the team does not matter too… Continue reading Room Escape
Bitsy Narrative Game
Bitsy narrative game: The Travel of Fushimi Inari Shrine ①Personal goal: (1)Learn to use Bitsy to design 2D scenes and dialogues for games and make narrative games. (2)I want to use Bitsy to tell a simple travelling experiences to Japan.(3)In this game, I aim to simplify the story background and make an enjoyable atmosphere in this 2D scene.(4)I… Continue reading Bitsy Narrative Game
Collect and Avoid Game
Collect and Avoid Game : The Kind-Hearted Dream Tapir①Personal goal:(1)Make a casual and easy mini-game for evasion and collection purposes.(2)In this game,players control dream tapir to help the family have a good sleep at night.(3)In this game, players need to avoid items on the floor in order not to wake the family members. This game… Continue reading Collect and Avoid Game
Unity Physics Engine Game
Physics Engine: Bear & Baby:① Personal goal: With Unity engine to realize rope simulation, using joint physics to achieve the effect of object movement in the game scene. In this game, the player can click the mouse to cut the rope, sending the toy bear to the baby.② Feedback There are some additional systems can… Continue reading Unity Physics Engine Game
Procedural Arts
A Bird Jingwei Filling the Sea:Procedural Arts This prototype background is inspired by a Chinese Mythology. A bird named Jingwei tried to use stones, pellets, grasses and many things to fill the sea, struggling to fight against the nature. This story conveys the spirit of perseverance. ①Personal goals(1)Learning to use tools provided by Open-Processing to… Continue reading Procedural Arts
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